

You're playing this game for its action, not its storytelling. There are a few endings, but they're unsatisfactory as best. Though the plot manages to get interesting near the middle, the beginning and end are narrative bores. Another more flirtatious female character is joined to your thoughts, and frequently chirps up to either hit on you, make fun of Leanna, or offer advice for what to do next. You soon meet up with Leanna, a female love interest who you'll run some missions with. After an initial training sequence you're tasked with finding a magical artifact, the Skull of Shadows. The single player places you in the shoes of Sareth, disciple of a mage named Phenrig with an uncertain past. Regardless of which mode you're playing there seem to be significant technical problems that hold this game back from being as entertaining as it may initially promise. Thankfully there's an enjoyable multiplayer mode to keep things interesting, even if there are some class balancing issues. While the single player mode can be entertaining, it starts to drag as it goes on. With Dark Messiah of Might and Magic, you get to punt around all sorts of undead, orcish, and other fantastical foes into fires, off cliffs, and into spikes creating a definite "wow" factor associated with exploring the various ways to dispatch your enemies.
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Mixing Source engine physics with a first-person action-RPG formula seems like a great idea.
